Computer Animation to teach interpolation
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Computer Animation to teach interpolation

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Computer Animation to teach interpolation

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dc.contributor.author Pla i Castells, Marta
dc.contributor.author García-Fernández, Ignacio
dc.contributor.author Gimeno Sancho, Jesús
dc.contributor.author Ferrando Palomares, Irene
dc.date.accessioned 2019-02-13T14:38:31Z
dc.date.available 2019-02-13T14:38:31Z
dc.date.issued 2019
dc.identifier.uri http://hdl.handle.net/10550/68957
dc.description.abstract While mathematics courses are a basic topic in engineering studies, they are often considered as a dif- cult subject by students. In this work we present a learning experience based on computer animation and using the perspective of mathematical modelling. Our goal is to provide the students with a context that motivates the study of function interpolation. We present a problem statement that is intended to be solved by means of the Modeling Cycle. The development of the activity and the strategies identi ed during the process are presented and discussed.
dc.language.iso eng
dc.relation.ispartof Modelling in Science Education and Learning, 2019, vol. 12, num. 1, p. 31-46
dc.rights.uri info:eu-repo/semantics/openAccess
dc.source Pla i Castells, Marta García Fernández, Ignacio Gimeno Sancho, Jesús Ferrando Palomares, Irene 2019 Computer Animation to teach interpolation Modelling in Science Education and Learning 12 1 31 46
dc.subject Matemàtica per a enginyers
dc.subject Informàtica
dc.title Computer Animation to teach interpolation
dc.type info:eu-repo/semantics/article
dc.date.updated 2019-02-13T14:38:31Z
dc.identifier.doi https://doi.org/10.4995/msel.2019.10976
dc.identifier.idgrec 129996

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