The microcybergames and the learning of the Social Sciences: The java world
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The microcybergames and the learning of the Social Sciences: The java world

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The microcybergames and the learning of the Social Sciences: The java world

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Raña, Juan Carlos
This document is a artículo publicadoDate2003

Este documento está disponible también en : http://hdl.handle.net/10550/43847
The possibilities and didactic limitations of the computer games stand out. The utility of the microcybergames in the educative surrounings of Internet is put of relief. In Java, the  designs of the microcybergames  are studied, emphasizing the advantages of predesigned applet over the ones generated by some author created tools. A selection of flexible and gratuitous applet with possible didactic use is made. Examples of applications of these applets in proper contents of Social Sciences in the no university curricula are incorporated.

    Raña, Juan Carlos. The microcybergames and the learning of the Social Sciences: The java world. RELIEVE - E-Journal of Educational Research, Assessment and Evaluation; Vol 9, No 2 (2003).
https://ojs.uv.es/index.php/RELIEVE/article/view/4339

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