Live LEGO House: a Mixed Reality Game for the Edutainment
NAGIOS: RODERIC FUNCIONANDO

Live LEGO House: a Mixed Reality Game for the Edutainment

DSpace Repository

Live LEGO House: a Mixed Reality Game for the Edutainment

Show full item record

View       (1.057Mb)

    
Portalés Ricart, Cristina Perfil
This document is a artículoDate2007

Este documento está disponible también en : http://citeseerx.ist.psu.edu/viewdoc/download

Este documento está disponible también en : http://hdl.handle.net/10550/34751
Gaming is a natural way of learning and multimedia technologies bring new possibilities in the field of edutainment. Live LEGO House in an interactive space to explore coexistence and multicultural factors through gaming based on the Mixed Reality(MXR)technology. The system consists basically on a physical/real house built with the LEGO blocks, which is enriched with different non-physical/virtual multimedia files, including sounds, videos and 3D animations with multicultural content. Children in teract with the house via two dolls, each of them having different characteristics and needs. They (children) will need to agree in some aspects in order to play the game properly, to coexist. Tactile, visual and auditory stimuli are present in the game.

    Portalés Ricart, Cristina 2007 Live LEGO House: a Mixed Reality Game for the Edutainment Schottish Online Journal of E-Learning 1 1 19 28

This item appears in the following Collection(s)

Show full item record

Search DSpace

Advanced Search

Browse

Statistics